Showing posts with label megalodon. Show all posts
Showing posts with label megalodon. Show all posts

Saturday, 13 August 2011

DMA 179 - Megalodon Poster

I started with [this reference image]
Stuck it on a black/red gradient background layer
Made copies of it and applied various blending modes, erasing in some areas
Took my smoke brush set and added/black red on the image to create the bloodied up/ripped effect, used the eraser with the smoke brushes to erase parts and make the jagged areas.
I used the typography from my original style guide, with layer styles for added effect.
See my layers [here]

Final Product:
Megalodon ROM poster

Total Time: 35mins

Friday, 1 July 2011

DMA 179 - MEGALODON!!! YEA!!

MegalodonModelImage

TIMELINE


Preliminary research and gathering of materials: 1.5hrs
materials
Planning: 15min
Wireframe: 30min
wireframe30mins
Foil wrapping: 5 min
wireframe30mins
Sculpting (main body): 1hr 40 min
wireframe30mins
Sculpting (detail): 40 min
wireframe30mins
I also found a piece of gravel and rolled it around the base of the tooth later for added texture
Baking time: 30 mins
Cooling wait time: 20 min
Total painting time, incl. drying: 1 hr
Spec Piece: 1 hr 40 min

Total Time: approx. 8 hours 10 min
Meaurement: 5.75in

FINAL SPEC PIECE
Megalodon_ROM_styleGuideLZ

Additional Images:
edgedetailDSC_0126 






Saturday, 25 June 2011

Megalodon tooth preliminary research

just slightly overwhelmed by this. I'm starting with researching for the clay model.

Dimensions


Found 4.86in on google
Found 5.75in
Found 4in
Required materials: black paint, something to make texture, automotive primer, glossy stuff
Good reference images: